|This article, Bravo Company, was written by Ajax 013. Please do not edit this fiction without the writer's permission.|
Bravo Company, callsign 'Black Jack', was a SPARTAN-IV Project unit under the command of SPARTAN-013. The unit fought before and during the Necros war as a special forces unit specialising in motorised warfare, close assault and information warfare.
Its difficult where to begin with his performance review. Ajax is a II, and like most of the other IIs, he's professional, skilled and violent to boot. He's listed as hyper-lethal, like most of the surviving twos and excels as an independent operator, team member or leader. As a team leader, he is focused, more than many officers with his experience. His ability to look at a situation, and play his team members to their strengths is phenomenal. He knows his team, inside and out, maybe better than themselves and is brilliant at team building. His ability as an officer to adapt to situations and out manoeuvre often superior forces is reminiscent of the great generals of history, such as Hannibal, or Genghis Khan. Its this ability, even in the face of adverse odds, superior enemy forces and limited military intelligence, that allows Bravo Company to succeed. As a soldier though, Ajax is dangerous, methodical and downright violent. Having seen him in combat multiple times, he fights with a brute force economy, refining his combat to a grim science. While an excellent shot, his preferred place is as a pointman, playing best to his talents. He's lightening quick and strong as hell, with the reactions and adaptability to kill an opponent before they realise there's a fight.
Much of his talent as a combat specialist lies in his capacity for electronic warfare. The man learned from the best, at Halsey's feet. He's a veritable artist when it comes to electronic warfare, being as capable as an A.I. in this capacity and even more flexible. While he can't multitask like an artificial intelligence, put him in parallel with one during a hack, preferable one well versed in cyber warfare and there's nothing they can't beat. Even his PIE and C-PIE methodology matches his efficient, brutal combat style. He often uses adaptations and mutations of PIE and C-PIE methods devised by Halsey, so much they are barely recognisable. His protocols are more than capable of defeating an A.I. in both offence or defence. He's one of the few specialists classified as Wizard A-Class by the UNSC, the number of which can be counted on two hands. His methodology is even studied in the UNSC Naval Cyber Warfare School and in the Office of Naval Intelligence's own schoolds. However, this ability most certainly leads to cocksure entry and exits of classified systems. He's hacked his way into more than a few November Black level classified files, and knows his way in and out of most ONI security protocols, much to ONI's distress. He's even used his capabilities to threaten the then director of Office Of Naval Intelligence. former Vice Admiral Paragnosky. The fact he's still living and breathing means he was more than successful. If there's classified materiel that he needs, I've advised the Office to simply give it to him, rather than run the risk of having him tear a hole in their firewall. Director Osman agrees and supplies what materiel she is liable too.
Ajax is an immensely difficult man to converse with, even getting a reading on him took longer than expected. I've gone through past psychiatric evaluations, including ones preformed by Doctor Halsey herself, and ones preformed in Erebus prison. None truly give an accurate reading of the man, and I do have the suspicion, outside of those early evaluations, he's been playing the preforming doctors. What I do get from him? He's solid as a rock, rarely flinches, even at particularly gruesome sights. He doesn't flinch twice at gruesome acts he may have preformed (See lodged complaint with Director Osman concerning his use of nuclear and electromagnetic weaponry against civilian infrastructure.). He doesn't talk much outside of orders or responses, but when he does you listen to what he has to say as he usually has fantastic insight on a situation. However, what he says will be brutally honest and usually lacks that laconic wit his companions may have. As rock steady as he may be, he's still human, and still loses his temper, albeit after a protracted time. Short bursts of disciplined violence is often enough to solve a problem in his way.
Few soldiers have as much experience as Ajax (Biological speaking, he's been on active duty 30 years, chronologically, 80 years.), and he's fought more enemies than I was aware existed. Numerous Insurrectionist factions, the Covenant, Sangheili terrorists, Jiralhanae slaves, Kig-Yar pirates, criminal cartels, Abhorred, The Flood and more. In particularly, he holds no love for rebels. His violence to insurrectionist, rebels, revolutionaries and terrorists is beyond tolerable levels, but his cleanliness and effectiveness warrant his use in dire circumstances.
If he'd never been recruited, Ajax may well of ended up academic designing the next generation of UNSC technology. He knows his way in and out of most mechanical systems and electronics, and can deconstruct and rebuild them with ease. His knowledge base, and its thirst for expansion, seem to have literally no limit and thanks to his eidetic memory he can recall almost any bit of information he comes across. More than a few times I've seen him reading human and alien literature in his off duty hours. He's also extremely accomplished in programming, physics, biology and chemistry, and is fluent in a wide variety of languages, including Mandarin, Russian, Arabic, Hungarian, German, Spanish, French, Sangheili, Machanik and Plainis. His attention to detail, observational capacity and ability for multitasking is far beyond that of an average human and beyond that of his compatriots in the class of 25. And I still haven't beaten the bastard at chess.
A short version of Ajax's history? Might as well try to recap the Insurrection and the Human-Covenant War. Where to start? The Program I guess. Orphaned before the beginning of the program, Ajax had all the potential for a spartan. Stronger, faster and smarter than other children, he hit every physical, mental and genetic marker. However, initially he was opped out of the program because of potential instabilities. Halsey over rode said selection protocols and ensured he was recruited. While noted as anti-social in training, he was selected for team leader training, and also selected for Halsey, for personal tutoring (Noting his hacking talents, derived from Halsey). He was designated team leader for Crimson Team, and graduated in flying colours. His first military operation was the operation at Eridanus Secundus, capturing Robert Watts, where his performance was not noteworthy. His next operation was OPERATION: LION'S ROAR, which involved extensive operations against Insurrectionist forces on Hecate. Initial digging of information on this operation suggests he suffered wounds and torture at rebel hands, and may be the source of his dislike of Rebels. Much of the Operation has been locked under NOVEMBER BLACK, but what I have gleamed suggests this enigmatic 'REGAN' aided in his escape. This was followed by a few joint operations, before the Harvest. Redirected to Chi-Ceti IV, he proved adaptable to the MJOLNIR armour, and piloted for the Spartans deep space operation, where they lost a team member, impacting heavily on him.
During the Great War, he was present at a number of operations, such as the Harvest Campaign, the battle of Jericho VII and engagements on Sigma Octanus IV, but engagements of note include operations on Morrígan III, which the action reports claim involved 'recovering ONI assets from the Covenant'. I believe this asset may again be this mysterious Codename: REGAN. Later stages of the operation involved counter attacking against the invading fleet and taking down a carrier. During this operation, he received multiple citations and medals.
During Fall of reach, he was one of the surviving SPARTANS to make it to ground, and was charged with the defence of the generator facilities. Taking heavy casualties, and forced on the retreat, he lost his entire team, the original Crimson team member of Mike-028 was killed and Elise-070 captured, while the rest of the defending force was killed, aside from the now comatose Mel-038. Evacuated by Regan, he managed to get of Reach and join with a NavSpec unit, following Covenant Zealots. Reaching an occupied colony, they found them excavating a deep dig site, retrieving some kind of refined crystal structure. They immediately took this to Earth, where Ajax was reunited with the other SPARTANS. Blaming John for their disastrous losses at Reach, he got into an altercation with him, and opted out of joining Blue Team. He moved onto Operation: KITSUNE, which began with attacking Covenant Command and Control systems, and using intelligence gathered there, rescued SPARTAN-070 from captivity on Divine Ascension. Badly wounded during the operation, he was treated at the operations base, Red 0113. From there, he was part of a combined strike force with a small Sangheili combat fleet.
He was dispatched to Necropolis to stop an invading Covenant fleet on the mysterious world (Which we now know to be a Forerunner Shield World, though it is abandoned) and commanded Gamma Company during the engagement. Operations on that world are classified under VANIR encryption, but what is known is that is when the Guardians joined the war alongside the UNSC-Sangheili alliance.
He returned to Earth alongside a large task force, just after the opening of the Portal at Voi. In the conflict, he fought most in and around Sydney, leading the large strike force that took back the city and lifted the siege on Bravo-6, better known as the Hive. Reunited with Mel-038, they pushed the remaining Covenant off Earth, and followed them all the way back to Doisac over the next few months. Though conflict was short on Doisac, before the surrender and armistice, he, Crimson Team and Gamma Company lead a lightening speed raid on the largest space port there, seizing and holding it for six hours without assistance.
Following the war, as a functional SPARTAN-II he was distributed to combat theatres against the resurgent Insurrection, such as operations on Venezia, which were noted for their brutality, clandestine missions on Talista and operations on Terceira. He was also a major member of the Thunderbolt Initiative, training the Spartans in using their new MJOLNIR armour. After operations against Insurrectionists calmed down, he was redeployed to less combat intensive operations, such as the exploration of Installation 03. While unreported, I believe he may have been involved in some kind of attempt on then Director Margaret Paragnosky's life and the jail breaking of Doctor Halsey. Such incidents are not recorded, thus can never be truly verified. Then he just disappears in the late fifties. At this time, most of the IIs were on long distance missions that required long periods of cryo sleep. On a high level order from the Director of Naval Intelligence, Ajax was redirected to the Iris Nebula, and then fell out of communication for six months. When he did return to space, there was most definitely something wrong. Initial medical review, and orders of why he was sent to the Iris Nebulae are both locked under Code: VANIR, however, what ever had occurred out there had killed the rest of the crew, incurred significant damage on the ship and left him mentally and physically broken. From here, he was transferred to a specially designed cell on Erebus prison for psychiatric care. I've had significant difficulty in finding 'clean' psychiatric reports from this period, that is, those that aren't censored or doctored, but the secrecy surrounding this does worry me. Since then, he's been downgraded as a risk, to himself and others, and returned to regular operating units. Returning to active service, he's been instrumental in designing and training the newest generation of SPARTANS, as well as operating in a number of clandestine mission. Again, heavy classification is preventing me observing most of them, but what I have recovered is his search for the missing Rapier team, who have been MIA since 2582, and have since recovered two members held as prisoners. As leader of Bravo Company, he's participated in a number of operations, such as Operation: HELLFIRE, Operation: CLAPTRAP, Operation: BOOTSTRAP and Operation: CRIMSON FRONT, to name a few. In recent rears, he's seen action against the Covenant, Storm terrorist cells, Kig-Yar pirates, organised criminal syndicates and Insurrectionist cells.
Ajax most commonly takes to the field in his mark 7 CQB Armour. Matches him through and through. Tough, adaptable, agile. Like a lot of close quarters specialists, he's modified it for asymmetric defence, with the heavier Glacis plate pattern armour and Buckler/Pointman plating on his left arm, giving him excellent armoured qualities on his left arm. His armour has been adjusted with a Collar/Breacher and he has a section of Chobham on his leg. He has a MC6 TACPAD on his left wrist. His helmet has a HUL G2 and G3. The most notable addition to his armour is the inclusion of a section of "Katag-Yar". This is sort of a half cape used by several city-states of Sanghelios. This material has become popular among some special forces circles, and protects the vulnerable lower backs and rear of the legs against shrapnel and explosions. In close quarters, it can be quite useful and provides an excellent defence against 'mobility kills'. The armour is in standard olive drab, except for an identifying number tag on the right shoulder plate and red arrow markings on the left.
His weapon of choice is a M108A1 CAWS. This is outfitted with a collapsing Navy Pattern stock, red dot sight, foregrip, laser pointer and flash light. Its most often loaded with a single drum magazine, and more box magazines in reserve, loaded with a mixture of flechette and incendiary rounds. He keeps at least one to two magazines loaded with self-arming FRAG rounds for taking down well armoured or entrenched targets. His secondary is a M55C EBR, fitted with an Army pattern upper rail, a lower RIS, an electronic CALI sight, laser pointer and foregrip. On necessity based situations, he commonly fits a suppressor. This is most commonly loaded with SAP-HP rounds, though mixed magazine loads with HESH for heavily armoured targets, and hollowpoint munitions for operations against 'soft' targets are used on occasion. On each thigh, he has a customised M6L PDWS, with moulded and engraved grips, gifted by the other twos to mirror his personality, purchased for him by the other Spartans (An unusual trait I have observed, they seem to be focused on buying practical gifts for each other, usually firearms). These don't have any modifications, at least on a regular basis and are primarily loaded with SAP-DHE or SAP-HP, mixing in-between. He also carries at least two combat knives per operation, with a M11 CQCWS for the majority of work, such as close combat and utility operations and a civilian bought 2570 Karambit 74, usually used for stealth work against singular targets, highly effective in lethal, trained hands. As well as this, he carries a range of high explosive grenades and flashbangs, for clearance operations.
Ajax has recurring instances of multiple instabilities usually associated with extreme stress or a history of violence, both are instances common to the SPARTAN lifestyle. He has been exposed to these circumstances, more so than others. He comes across, on the surface as a sociopath. He lacks empathy for most, can appear as callous and violent and disregard for most social normalities. He also displays many factors usually indicative of hypmanic bipolar disorder, with extended episodes of hypomania and depression, usually treated through a mixture of therapy and on site exercise. His evaluation from Erebus does suggest at the time he was suffering from delusional episodes, featuring vivid audio-visual delusions which could be explained with extreme post traumatic stress disorder. These episodes have since subsided with regular treatments, though S056 reports episodes as recent as last year, wherein he's addressed a deceased SPARTAN operator. I'm keeping a very close eye on the situation, but the IIIs and IVs under him are tight lipped. Regardless, its not effected his performance or mental faculties.
Dawes is Bravo's central anchor. As senior NCO, he's more often than not in charge of directing activies, training and preparation. However, this position masks the fact he's an extraordinarily capable marine. Familiar with a wide variety of technology and tactics, he rarely says much, and more often than not is seen napping in his off duty time, but is very, very capable, and if needs be he's a one man army.
Dawes rarely talks, but tends to lead by example. Ajax relies on him as a trouble buster, to boost a faltering position, or perform clandestine actions. He's steady as a rock, and rarely budges once entrenched. He's also possessed of dogged perseverance, rarely giving up on his objective, regardless of difficulty.
Signing up at his first opportunity, Dawes was brought into the 26th MEF. Proving himself during early operations, he was picked to be internally moved to a Force Recon position, excelling in the role of special operations. Records on his operations during the battle of New Jerusalem are spotty, but he was cited several times for bravery and skill. One of the three thousand survivors from the 26th (Originally a unit of over 20,000), he was transferred to 11th battalion, 105th shock division. Deployed to Mombasa during the Covenant invasions, records are again spotty due to events at the time, but two superior officers cited him for acts of bravery again, though much of his actions are classified. Following the battle of New Mombasa, he was deployed to several more hot spots across earth during the fevered defence of the world, before eventually being pulled back to take part in the Sydney counter attack. After the war, he was among the top selections for Spartan augmentation. He would go on to lead several successful operations before his selection for the Thunderbolt initiative and being moved to Bravo.
Dawes uses a largely unmodified standard pattern MJOLNIR, with his choice of armament being an M7A SMG, fitted with sights and a suppressor, and a suppressed M6L SOCOM. Despite the simplicity of his gear, he's still lethal with it.
Gamma's operation chief, Sirius has experience in training, equipping and deploying teams into combat zones, being responsible for training the Sigmas. Preferring to train by example, Sirius isn't afraid to knock a recruit down a few pegs throw physical force and bad language. In Bravo, he holds a certain position of dread and respect as operations chief, organising training and operations, and knows the weakness of every spartan in the company, and how to best tailor training to each of them. Equipped with MJOLNIR/FJ, he's armed an MA6B and a M57 SOCOM. Originally a Gamma, he was picked for retraining as an NCO in the Thunderbolt Initiative, and went on to train the Sigmas, before being moved back to an active combat role in Bravo.
ONI's liaison to Bravo company, his role is that of facilitator, making sure Bravo has the information, intelligence and materiels for the operation ahead. He also functions as the military staff, organising Manpower, Intelligence, Operations, Logistics, Planning, Signals, Training and Finance. Like most ONI agents, his history and activities are wrapped in layers of encryption and classified files. What is known is while he currently works in Section 1, he had previously worked in section 0 as some kind of high level enforcer, charged with clandestine information retrieval. He swapped this out to work as a field operative, though it is unknown why he chose this change in career roles. To most he would appear jovial and friendly, but once drawn to the task at hand, he develops keen and intense focus, and rarely flinches at the evil necessary for the operation at hand. In operations, he utilises MJOLNIR/OP, and commonly carries a M2A Carbine for protection.
Bravo's chief medical officer, Hakeem is an experienced corpsman and successful field operator. Originally serving in the 8th MEF, he proved himself performing emergency field surgery of the command officer of the regiment while under artillery bombardment. Retrained for naval special warfare, he went with numerous spec ops teams as their corpsman, and proved himself as both a field medic and combatant during the battle for earth. Picked for the Thunderbolt initiative, he was initially implanted with the training unit as medical advisor, until given the opportunity to be augmented himself. In the field he uses the MJOLNIR/Strider and an M12 SOC for personal defence.
Bravo's chief A.I., her role is literally, everything, such as helping Joker disseminate information and coordinate staff roles, helping Sirius coordinate training, El-Sayad organise medicals, coordinates with other A.I.s, and provide technical support for Bravo, hacking enemy systems, decrypting intel and protecting them from cyber warfare attacks. She also keeps Ajax company with her sardonic wit and games of wits. The newest generation of UNSC A.I., she was created from one of Halsey's preserved clones for use by the UNSC, she was initially positioned within the Office of Naval Intelligence as a specialist in cryptoanalysts, but when she dug up leaked intelligence on the Thunderbolt Initiative, she demanded a transfer. Sick of her constant spamming of transfer requests, she was moved and acted as a vital support. Developing in the absence of her creator, she lacks much of her tact, but has become a facsimile of Halsey's younger self, bullheaded, fierce and with a sharp wit, but a genuine affection for those around her. She spends most of her time patched into Ajax's armour, and operates in parallel with him during cyber operations.
The Delta detachment is a specialist organisation within Bravo, filled with Delta-class Operatives. Spartans specially picked for solo operations for their extraordinary skill, anti-social nature, unusual personality quirks or any combination of the above, each Delta operator is a one man army, and extraordinary infiltrator, and a deadly warrior.
An assassin of incomparable skill, she is less of a person and more of a sentient weapon. The original prototype for the Sigma program, Zero shares the genetic traits of some of the best Spartans. Brought up and trained alone in a sterile environment, she suffers from severely stunted social development, but makes up for this with her near unparalleled skill. She is quiet and almost silent, barely saying a word, but acts through actions, since its one of the few ways she knows how to communicate. Preferring the tactics of a lone assassin, she is proficient in a variety of weapons and devices, and is nearly undefeated in close quarters. An expert in unarmed combat, she is capable of leaping in and out of combat, moving like she isn't even wearing armour, and has the ability to use the Blink mod like an extension of her own body. She utilises MJOLNIR/Wetwork, with an M57 SOCOM and an M12S SOC, and uses a small blade for close up wetwork.
While most snipers are organized into sniper/spotter teams to maximize their abilities, Dominique's skill set is better suited to work as a lone wolf. Quiet and withdrawn, her skill with a long rifle is unsurpassed. Quiet, to the point of barely speaking a word for weeks, she is however surprisingly attached to her team mates, going out of her way to cover them in conflict areas. She's also exceedingly attuned to her weaponry, and makes constant, minute adjustments to optimize their performance for a particular target or environment, and has the uncanny ability to make shots along exceedingly long distances, with limited visibility. Outfitted with the Deadeye armour, her choice of rifle usually changes, but she carries an M57 Chimera Auto as her back up.
A Spartan possessed of remarkable agility and wits, more often than not she conducts operations out of armour, than in it. While most Spartans are trained for a familiarity with freerunning, Faith is a master at it, being able to deftly cover large swathes of urban ground with ease. At her heart, she's an adrenaline junkie, but cares greatly for her team mates. however, she can be quite terse, doesn't gel with standard military hierarchy well and has a habit of going off mission. Her skill set allows her to reconnoitre an area with ease, as well as run errands and messages under radio silence. When she does don armour, she utilises Strider, and backs it up with a M7 SMG and a M57 pocket pistol, though shes also very skilled in unarmed combat.
A former agent of ONI's clandestine action group, he's enormously skilled and talented, though has little respect for authority, and his sardonic comments and sarcastic remarks make him difficult to tolerate. What shouldn't be sniffed at is his skill set, which includes a spectacular combat ability, great focus and skills with a wide range of weapons, electronic devices and explosives. Generally not tolerated in larger operations, he's deployed when an objective must absolutely be completed, and a larger number of resources cannot be deployed. In combat he utilises Commando armour, MA6K carbine with underslung shotgun and a M6L pistol.
A former Gamma operator, Rafe is now a specialist in 'trouble busting'. Assigned unusual and hard to complete tasks, usually data retrieval or intelligence gathering. Possessing a wide range of unique skills and incredible combat talent, Rafe initially disliked his promotion to Delta-class Operative, since he dislikes the solitude of it all. Its steadily grown on him, especially since he now uses his new position to socialise the emotionally and socially-stunted Sigmas in the unit.
Rafe utilises Rogue armour, with a MA6B w/ underslung shotgun and M363B remote detonator.
Dante is the typical Sigma. Anti-social, poor interpersonal skills, incredible talent. It just so happens that Dante's skill set is assassination with explosives. Considered by most of his peers to be an artist with explosives, bordering on alchemy, he can concoct explosive mixtures with household materials, and creature special mixtures that leave no trace, or evade detection by Argus sensors. Unlike many of the manic explosive specialists in Bravo, he doesn't have an equally explosive and manic personality, but is withdrawn, but remains calm and collected, even when things don't go to plan.
Dante usually utilises a M12S SOC for protecting himself, and utilises a wide range of explosive devices, such as cans of C-7 foaming explosives, C-13 Gertex, C-14 plastic explosives or C-15 liquid explosives, usually arranged into satchel charges or blast packs for easy use. For armour he utilises Warrior-pattern armour.
Rounding out Bravo's Delta team is Miguel. Selected by Gamma's numerous operators, Miguel is hardy and resilient. Selected for Bravo because of this resilience, Miguel epitomises the one man army doctrine of Delta operatives, and is usually sent in to crush enemy forces single handed. Quick witted, ingenious and resourceful, anybody stupid enough to go against him will usually lose more members through booby traps and ambushes, and by the time then think they've cornered Miguel, he has lured them into one final trap to finish them. Capable of shrugging off numerous wounds without a second thought, he doesn't stop until his objective is complete.
He utilises the M739 SAW and a backup M6L/R, and for his armour he sports the heavy duty Hoplite armour.
Bravo contains two Wasp Squadrons, for close air support during operations. Wasp drones are entirely self sufficient, being able to fly completely independent of human control, and their on board fusion power plants allow them substantial fly time. Fitted with an automated intelligence, they have substantial problem solving capabilities, and these only increase as more of them network with each other, or with an A.I.. Each squadron has two attached Forward Air Controllers, who go where they're needed to direct airborne and artillery fire against targets.
FAC operator for Thunder Squadron, Gibbs is came from a poor background, but proved himself extraordinarily capable as a FAC. Familiar with most kinds of aircraft, even foreign ones, his talent is undeniable, but his habit of mouthing off, or becoming stressed out, can make it difficult for him to operate at peak capability. He's also got a real affinity for the Wasp drones. He usually uses JFO armour and a MA6A ICWS
The Wasps favourite FAC operator, Rho has their admiration for one very specific reason. As a synthetic lifeform herself, he has the capability to share his processing power and networking capabilities with them. To this extent, he shares data with them at a prodigious rate, though his more human companions would see this as him chatting with them, ranging from inane and random discussions, to analysing advance mathematics formulae and engineer conundrums, or even theorising on their own life, death and the nature of the soul. Rho himself, like the Wasps, has a very curious nature, but isn't quite as naive as them. Rho uses JFO armour and a M55C IBR, with an attached GLM, and a backup consisting of a M6L/R burst pistol.
The unofficial leader of the wasps, Blitz has a rather odd personality quirk of attachment, becoming overly attached to Commander 013. Ajax prefers to use Blitz as his personal Wasp, asking specifically for his deployment. Possessed of quicker reactions than his kin (Measurable in a few fractions of a nanosecond). Blitz launches rapid strikes. His visual identifier is a golden thunderbolt on his outer shell.
Phoenix earned her name when she was shot down during an operation, but remained operational, killing three enemy combatants with her weapon systems. Returned to full functionality, she became obsessed with being a literal phoenix, rising from the ashes of her own crash. Somewhat grim and fatalistic, she is nonetheless a very deadly unit. Her visual marker is a blazing phoenix painted on her flanks.
Wrathful and dangerous, Dragon delights in battle. An excellent flyer, he is more than capable of engaging and destroying fighter pilots, almost with impunity. Out of battle, Dragon insists of having long periods of shut down, effectively sleeping between conflicts. His visual identifier is a dragon silhouette painted on his wings.
Quiet and reserved, Shadow rarely talks, but allows her actions to speak for her. Preferring to spend as much of her time as possible cloaked from vision/ Unlike most platforms, Shadow is cautious about networking and sharing data, only doing it when required or ordered. Shadow's visual marker is a set of angular dark blue stripes running from nose to tail,
Having the record for fastest target acquisition among his squadron (By the tiniest measurable margin), desperado fashions himself as a lawman in the old west. Spending far too much of his down time watching old western movies, he's even begun to develop the lexicon of the characters from these films. His armour has a revolver painted on the side.
A bit of an odd duck, 8Ball's curiosity and thirst for knowledge border on the absurd. Always breaching any and all secured networks she comes across, she's also an avid reader, downloading numerous e-books and reading them during non-mission periods. As a result, she's extremely well read and knowledgeable on topics ranging from engineering, philosophy and classic literature. She often has very insightful opinions on their current operation. Her visual identifier is a 8ball painted onto her wings.
An excitable and twitchy individual, Firestorm has a habit of going exploring when not presented with immediate orders. His nickname comes from one of his early operations, when faulty intelligence lead him to hitting an ammunition dump, resulting in a larger than expected explosion which scorched his paint. He celebrated this by asking for flames to be painted on his nose.
As a child, Rae also had her eyes to the sky. Obsessed with aircraft, spacecraft and aviation in general, she dreamed of becoming a pilot. Recruitment into the Spartan-III program dashed the majority of those dreams, but she never stopped her fascination with aviation. To this end, she cross-trained as as a specialist for Forward Air Control, directing aircraft and artillery strikes against distant targets. Still awed by aircraft, she's been afforded the opportunity to cross train as a pilot for the surreptitious acquisition of aerial assets in emergency situations. Considered by her colleagues to be a day dreamer and a little absent minded, she's more often than not gazing up at aircraft overhead than taking cover when they launch strikes. She is however, very good at her job. She utilises FJ armour and carries a M55C EBR.
A former Air Force JTAC (Joint Terminal Attack Controller), Mattis is a consummate professional, setting him at odds with the starry-eyed Rae. Stern and unyielding, he directs his strikes with ruthless efficiency. He's not particularly popular with the Wasps, who he views as only machines, rather than artificial intelligences. Mattis uses the JFO armour with the M397 DMR, backing it up with a M57 automatic
Foremost among Riot Squadron, Ace is the one his fellow AIs appoint as their leader and spokesman, Ace earned his name when he destroyed five aircraft during a single interdiction mission, allowing his fellow Wasps to complete their own missions unihndered. Ace is surprisingly patient, between the bossy Mattis and the awestruck Rae ("Who knew planes could talk?!") and he usually liaises the worries and needs of Wasps. Ace himself is relatively free of unusual quirks and personality traits, though he does spend much of his downtime reading aviation articles in pilot techniques, dog fighting and opposing aircraft, seeking any edge he can. His hull is adorned with a arrow emblem.
A loud mouthed AI, he is a braggart, but with good reason. He earned his name when he managed to drop a JDAM bomb down a airvent only 5 millimetres wider than the bomber itself. While most of his fellow Wasps accept his attitude, most will remind him that his accuracy is only better than theirs by fractions of a millimetre. Obsess over improving his already near perfect accuracy, he can often be seen over head, circling like a crow for the most difficult to hit target.
A tricky and slippery thing, Sidewinder corkscrews and weaves around the sky, performing manoeuvres that boggle the mind of organic pilots and confuse the programming of her fellow wasps. Possessing a acerbic wit, usually laced with barbed insults, Sidewinder doesn't tolerate failure or poor performance. Sidewinder's hull has a curving snake running from nose to tail along her top.
An enigma to her fellow wasps, she spends all of her airtime cloaked and far above the battlefield, raining death from on high without a word or a warning. In fact, few believe Ghost is in the operating area until a barrage of precise missiles reign down, contrails leading to a empty bit of sky. Despite her penchant for riding from view, Ghost isn't withdrawn from conversation, and right after her first strike becomes a fountain of knowledge and pointless factoids. Ghost has a visage of the grim reaper pointed on her belly.
Regulus is a poor wretch. An atmosphere bound aircraft, with dreams of flying through the stars. Obsessed with space travel, and the constellations, Regulus is often sombre and moody, until somebody asks about space, which produces a tidal wave of information and comments. His hull is emblazoned with a stylised depiction of the star system Regulus, part of his favourite constellation.
A creature of the night, Vampire is a nocturnal beast with a penchant for night attacks, flying low and dangerously. Despite her dark name, Vampire can be described as warm and bubbly in personality, but unwilling to venture on missions in the daytime, which she views as far too dangerous. Vampire has bat wing images on each wing.
The last of Riot squadron, Warlock is a font of pointless facts. Possessing a larger than normal amount of information on just about anything, Warlock always has something to say on any given situation, and sometimes he's actually relevant. Despite his often irrelevant nature, his data sharing skills are prodigious and on point. Warlock has the image of a burning sun on his hull.
Drone Support Squadron
The compensate for the small number of Spartan operators in Bravo Company, they have field support in the form of two squadrons of M21G Honey Badger Special Automated Infantry Unit. A bipedal drone capable of replicating the range of motions a human can, it utilises hand held firearms rather than inbuilt weaponry. Honey Badgers are used to provide cover of strategic gaps in Bravo's formation, such as providing security for their outposts, providing reinforcement for fire fights and if needs be being used as expendable suicide soldiers. Ratels are intelligent on their own, but when connected to a Wasp, or even better, a true A.I., it can operate with startling efficiency. Most have some degree of decoration and markings, lovingly added by the Spartans that fight beside them. Each squadron consists of twenty five drones and a maintenance crew, though the drones are mostly self-sustaining in the field.
Monster squadron is the preferred squadron for shock attacks, being sent into the most dangerous situations. Often used to cover Spartans during dangerous operations, provide cover, diversionary attacks, or even deployed in a suicidal manner to cover an escaping team, Monster is the most beloved squadron, but has the highest rate of attrition. Divided into Cyclops, Griffon, Sphinx, Chimera and Minotaur, each team is held at fully readiness at all times, and often requires a large amount of maintenance and repair, almost every drone showing the scars of battle.
Canine Squadron is usually special reserved for patrol and support operations. Often deployed to forward bases, safe houses and for supporting patrol missions or sweep missions. Used as reserves, Canine Squadron is usually afforded safer missions. Drones are subdivided into Fox, Coyote, Dingo, Wolf and Hound teams.
First and foremost amongst Bravo's operators, Brimstone has earned a reputation for being hard hitting operators, with a wide variety of specialists.
Command Team Joker
The leaders of Brimstone, and lethal operators in their own right, Joker takes several individuals from different backgrounds and experiences and places them in a single team.
Command Team Ghost
Fire Team Sentinel
Fire Team Saracen
Fire Team Brigand
Combat Engineer Team Axel
Sniper Team Stiletto
Sniper Team Shodan
ASP Team Gipsy
Recon Team Argus