The Cherub can move faster than the ghost, and is more graceful in tight spaces. Though they are mainly used in stealth or assault missions, they easily adapt to most situations. Their cloaking systems last longer than covenant active camouflage, and can be turned on or off before running out of energy. They are extremely difficult to make them out at long distances when using cloaking, however at close range it's useless.
The Cherub generally has little in the way of armor, and the pilot can be easily killed by a sniper.