40px-Terminal.png This article, Halo:Conflicts/UNSC, was written by Spartan 112. Please do not edit this fiction without the writer's permission.
UNSC Symbol

The United Nations Space Command, better known as the UNSC, is the primary armed forces of the Unified Earth Government. Formed in the 2160's, during a period where remnants of old cultural ideologies clashed for supremacy in the Sol System, the UNSC served mainly as an overseer of United Nations military operations in space. After initiating massive militarization propaganda throughout its off-world colonies, the UN, through the UNSC, defeated Communist and Fascist forces in a conflict generally known as the "Interplanetary War", consisting of several side-battles that took place on Mars, the Jovian Moons and the South American rainforests. Although the war brought a great deal of suffering to both the colonial population and the residents of Earth, it also united humanity's military forces into a common armed force by the end of the 22nd century known as the UNSC.


Players who select to fight for the UNSC will go through the standard customization procedure. During this, they will choose how their character looks, their class, and what branch they will belong to. After the creation process is complete, they will enter the Unified Combined Military Boot Camp on the planet Sierra Largo. During the early training phase players will learn: Gameplay controls, Weapon variations, Vehicles, Enemy equipment. After completing basic training, players will move onto a more advanced training session, determined by what branch they chose.

  • Army: Army players are trained in defensive combat, including where to best set up defenses against the Covenant.
  • Navy: Navy players will be trained in the use of starships; the different crew stations, ship weaponry, and how to best fight the Covenant.
  • Marines: Marines are sent to Advanced Individual Training, which teaches advanced techniques in the players class.
  • Air Force: Air Force players will be trained in the use of all aircraft types.

Branch and Special Abilities

  • UNSC Army: The UNSC Army is a branch of the UNSC Defense Forces primarily responsible for land-based military operations.
    • Defensive Emplacements - All Army troopers are trained in using defensive emplacements, including: foxholes, trenches, bunkers, guard towers, and spider holes.
  • UNSC Navy: The UNSC Navy is the branch of the United Nations Space Command Defense Force responsible for naval operations, both aquatic and in space.
    • Naval Specialty - Navy players, no matter what class is chosen, has full access to all naval craft.
  • UNSC Marine Corp: The UNSC Marine Corps is a branch of the United Nations Space Command Defense Force, primarily responsible for land-based military operations, and protecting Navy star ships and bases from attack.
    • Mobile Assault Force - UNSC Marines are trained to strike fast and strike hard, as such their weaponry and vehicles are both faster and more powerful than other branches.
  • UNSC Air Force: The UNSC Air Force is a branch of the UNSC defense forces, and is tasked with organizing aerial operations, conducting tactical strikes and bombing runs, providing close-air-support for infantry forces, and transportation of UNSCDF personnel.
    • Air Specialty - Air Force players, no matter what class is chosen, has full access to all aerial vehicles.


Classes of the UNSC
Soldier Conflicts Soldier Icon The Soldier class is the standard, all around combat class in Conflicts. It lacks any of the advanced capabilities of the other classes, and is therefore a good class for people new to the game. Soldiers are the primary ground fighter, and have access to all armor and weapons, but are not specialized in them. Soldiers are also limited to ground vehicles only.
Support Conflicts Support Icon The Support class is the UNSCs heavy weapons specialists. Support soldiers commonly use Light Machine Guns to provide covering fire for allies and use their rocket and missile launchers to destroy hostile vehicles. In addition they can ferry crates of ammunition for on battlefield resupply for them and their allies.
Marksman Conflicts Marksman Icon The Marksman class is the snipers and scouts of the UNSC. Marksmen use their sniper rifles to pick off hostile soldiers and to scout areas ahead of UNSC forces. They can use laser designators to call for an air strike or artillery barrage ahead of allied forces, and modify their sniper rifles for a variety of roles.
Medic Conflicts Medic Icon The Medic class is the healers of the UNSC. Healers are lightly armed, mostly only with an SMG or Carbine, they however are the fastest of the other UNSC classes. Using medkits, they can heal injured soldiers in combat or advanced medkits in Triages to further heal life threatening injuries. They can also revive fallen soldiers.
Engineer Conflicts Engineer Icon The Engineer class is the repair and building class of the UNSC. Engineers are used to call in structures for UNSC bases, repair vehicles and infantry armor, build defensive structures to lock down key locations, and build other devices used to support UNSC infantry in combat.
Commando Conflicts Commando Icon Commandos are UNSC light infantry and special operations forces, utilized in strikes behind enemy lines. Commandos are fast moving infantry that can use various explosives to destroy hostile vehicles, bases, and infantry. Commandos are trained in the use of most weaponry, but commonly carry light firearms such as submachine guns or assault rifles.
Vehicle Operator Vehicle Operator Icon An operator is a UNSC soldier trained to use vehicles, both land based and aircraft. Operators are armed with light weaponry, as to minimize the required space inside their vehicles. Vehicle operators can also customize their vehicles with different weaponry, as well as aesthetics.
SPARTAN-II¹ SPARTAN Icon The best of the best, the SPARTANs are bio-genetically enhanced supersoldiers in service by the UNSC. Trained from age six, these elite soldiers have been through the most brutal training known to man, and then augmented with experimental augmentations as to further improve their capabilities. SPARTANS can also use SPARTAN Time,A special skill that slows down time for the SPARTAN, making him/her better capable of avoiding enemy fire. SPARTAN-IIs can effectively dual wield light weapons. SPARTAN-IIs can carry support weaponry, although they are slowed down.
¹ - Access with purchase of Halo: Conflicts - UNSC Edition


Weapons of the UNSC

Assault Rifles

MA5 rifle(MA5B* | MA5C*)

Battle Rifles

BR55 rifle*(HB-SR*) | M392 DMR*


M6 pistol series(C | D | G)

Sub Machine Guns and Carbines

M7 SMG* | MA5 Carbines(MA2B* | MA5K*)

Machine Guns

MA5G LSW* | M247 GPMG*

Rocket and Missile Launchers

M41 SSR MAV/AW | M19 SSM | M19-B SAM

Sniper Rifles

SRS99 series (99C-S2 AM* | 99D AM* | 99D-S2 AM*) | SRS52-S1* | M99 SASR

Grenade Launchers

M510 MGL | M319 IGL*


NA4 Defoliant Projector* | M7057/Defoliant Projector

Energy Weapons



M90 Series* | M120 CAWS* | M45 TS*


M9 Fragmentation | M3 Smoke | M6 Flashbang | M2 Napalm | M8 Thermite


C-7 Foaming Explosive | C-12 Shaped Charge | M165 Demolition Charge


TR/9 APM | Lotus ATM | Asteroidea APM | Antlion APM | Type 14 Magnetic/ATM

Deployable Weapons

M247H HMG | LAU-65D/SGM-151 Missile Pod | AIE-486H HMG | M68 ALIM | M300 Mortar

*Weapons support rail accessory systems.


Equipment are items that are used for a specific purpose. Equipment can also include various combat knives, grenades and land mines. Some equipment is restricted to specialized classes.

Common Equipment

  • Combat knife - A multipurpose combat knife issued to all UNSC personnel. Used when ammunition is scare, close quarters situations, and stealth raids.
  • Night vision device - Allows higher visual quality at night.
  • Translation Headset - Translates Covenant speech. Nearby Covenant players text will be translated.
  • Target Locator - Designates a target for an airstrike, artillery strike, or orbital bombardment. The target will be programmed to aircraft laser guided munitions for precise targeting.
  • Binoculars - Allows infantry to zoom in, allowing them to detail an area. Players using binoculars can also spot enemy forces, allowing them to appear on nearby allied heads up displaces.

Specialist Equipment

  • Arc Welder - Used to repair vehicles and structures. Unique to the engineer.
  • Medic Pack - Used to heal injured soldiers on the battlefield,contains various items. Unique to the medic.
    • Biofoam Canister - Used to heal injured allies, whose condition is minor or moderate.
    • Defibrillators - Used to revive fallen allies. A revived ally will be counted as having grievous wounds, and will need to be healed properly to return to the fight.
    • Stim-Pack - Use to give a quick jolt of energy. Increases fire rate and sprint speed.
    • Sterile Field Generator - Used before attending to serious or grievous injuries, sterilizes area. Without the use of a generator, grievous wounds will still drain a wounded soldier of health.

Armor and Fatigues

UNSC infantry often wear personal armor systems to protect themselves against hostile fire. Armor has differing properties, such as protection against plasma damage and weight. Armor is divided into three parts:

  • A Helmet which protects the users head.
  • Body Armor which protects the users body torso and shoulders.
  • Boots which protects the users feet and shins.

There are also specialized suits of armor. These suits are full body, and are often used for a specific purpose.

As armor takes damage its defensive capabilities are degraded. The status of armor can be monitored by the heads up display, above the health bar. Armor has four stages:

  • Perfect - This armor is brand new, or has taken very little damage. It provides the best protection.
  • Used - This armor has taken damage, and its defensive capabilities are weakened. The armor will begin to show signs of damage.
  • Damaged - The armor has taken severe damage, and provides the least amount of protection. The armor will show signs of damage, such as burned plates and missing chunks.
  • Destroyed - The armor has been rendered useless and ineffective. Entire pieces of armor will be missing.


Armor of the UNSC

Body Armor

M02A Body Armor | M37A Body Armor | M52B Body Armor


CH252 Helmet(A/X Helmet)


VZG7 Armored Boots

Power Armour and Exo-skeletons

MJOLNIR Powered Assault Armor(Mark IV | Mark V | Mark VI) | Cyclops Powered Exosuit(Polyphemus ODAA)

Specialized Combat Armor

Heat Resistant Combat Armor | Special Operations Combat Armor

Flight Suits

M2 Flight Armor | M3 Pressure suit

Combat Uniform

Worn underneath armor, the combat uniform is used to provide a camouflage cover bonus, allowing UNSC infantry to blend into their surroundings. There are several patterns, each for a certain environment.

Navy Uniforms

Worn by the UNSC Navy, uniforms differentiate which player is specific in a certain job.

  • Grey - Bridge officers uniform worn by crewman who operate on the bridge of a ship.
  • Orange - Engineering crewmen who keep the ship operational.
  • Yellow/Light Yellow - Tech officers who work in the Cryobays. Makes sure that UNSC personnel are fit after cryo for long periods of time.
  • Red - Security personnel who assist the Marines in security duties.
  • Blue/Light Blue - Science, worn by those who study the Covenant. Players can mark Covenant equipment for pickup by Science officers, who can reverse engineer the equipment to better protect UNSC personnel (ex. Science officers reverse engineering a plasma rifle, providing UNSC troops in nearby sectors better protection against plasma bolts). Marking equipment also provides the player with promotion points, depending on the quality and rarity of the equipment.


Certain pieces of headgear can be worn for aesthetic purposes, and provide little or no protection. However they can provide a camouflage bonus and do not weigh down a player.

  • Bandanna - A triangular or square piece of cloth tied around the head.
  • Beret - A soft round cap, usually of wool felt, with a flat crown. There are numerous colors, which are determined by the players service branch.
  • Patrol cap - A soft cap with a soft, rounded visor, and flat top, often worn by on duty officers.
  • Tuque - A knitted hat, made of synthetic fibers, that is designed to provide warmth in winter.
  • Boonie - A wide-brim hat often worn in hot weather or tropical environments.
  • Balaclava - A mask exposing only the eyes. The balaclava can be worn with another piece of headgear or a combat helmet.
  • Ballistic face mask - An armored mask that proves little armor protection. Can be worn with another piece of headgear.


Vehicles of the UNSC


Scorpion MBT(Sun Devil SPAAG | Tarantula Rocket Artillery | Serpent ALVB) | Tiger LT | Grizzly HBT


Mongoose ATV

Light Vehicles

Warthog FAV(Chaingun Hog | Gauss Hog | Rocket Hog | Missile Hog | Transport Hog | Medical Hog)


Cobra SPRA | Fox SPA | Rhino XSPA

Infantry Fighting Vehicles

Cougar IFV | Hercules IFV

Anti-Air Vehicles

Wolverine MAA(Wombat MLRS) | Badger AAA

Heavy Support Vehicles

Elephant HRV(Kodiak HAT | Moose C2I | Armadillo APC)


Aircraft of the UNSC


Tanto | Sabre


Skyhawk | Longsword | Scimitar


Yari | Shortsword

Ground Attack Aircraft



Sparrowhawk | Hornet | Vulture


Pelican | Heavy Pelican | Albatross | Falcon | Darter


Supply Pod | Bumblebee | Human Entry Vehicle (SOEIV | LRSEIV)

Unmanned Aerial Vehicles

Koala (Wombat UCAV) | ARGUS


Ships of the UNSC


Charon-class light frigate | Stalwart-class light frigate | Paris-class heavy frigate


Gorgon-class destroyer | Waverley-class destroyer


Halcyon-class cruiser | Marathon-class cruiser | Skia-class stealth cruiser | Valiant-class battlecruiser


Uranus-class carrier | Trafalgar-class supercarrier


Daimonas-class prowler | Mako-class corvette


Mongol-class transport ship



The Base is the UNSC's command center,providing support for forces defending the planet. To build a base, an Engineer needs to call in pods from a nearby ship, which brings in the Command Station. After constructing the station, more pods will bring in other basic structures until a base has one of each. A base can be further expanded by having specialty structures brought in, however only one specialty building can be brought in.

Basic Buildings

  • Command Station - Provides a communications link for all forces operating on planet. Inside, an NPC Officer can give players assignments to complete.
  • Barracks - Provides a place for soldiers to store extra equipment, such as looted Covenant equipment.
  • Field Armory - Provides a place for troops to receive basic weapons and armor.
  • Drill Grounds - A training site, players can use this building to train their combat skills in vehicle simulators or against AI opponents. Players do not earn promotion points inside the Drill Grounds.
  • Standard Vehicle Depot - Vehicle depot, where players can requisition standard, unmodified vehicles.

Specialty Buildings

  • Aircraft Pad - Building which provides UNSC VTOL aircraft dropships and gunship.
  • Airbase - Places runways and hangars for aircraft.
  • Field hospital - A base with multiple Triages for wounded soldiers to heal.
  • Fortress - A standard UNSC Firebase, however a Fortress is reinforced with walls, Turret Defensive Turrets and underground passages to nearby bases.
  • Fire support base - A UNSC Firebase, with emplaced M69 artillery cannons capable of providing indirect fire support in a planetary sector.
  • Advanced Vehicle Depot - An advanced vehicle depot, designed to provide specialized vehicles, such as Scorpions with flamethrowers, etc.
  • Advanced Armory - Allows access to weaponry modified with Picatinny Combat Attachment Points.
  • Shuttle Pad - Provides access to orbiting ships. Players can requisition their ships here, provided there is an Orbital Shipyard.

Orbital Installations

Orbital Installations are structures that orbit the planet. They can only be requisitioned when the planet falls completely into the hands of a faction. A maximum of four installations can be requisitioned in a planetary sector.

  • Defense Platform - UNSC Space Stations used to protect planets against hostile ships. Armed with a Mk. V Super Magnetic Accelerator Cannon, ODPs can pierce any Covenant shielding. However, ODPs require a ground based generator for power, these are built in spots selected by the player who requisitions the ODP. Destruction of the generator results in the shutting down of the platform, rendering it useless.
  • Orbital Refit Station - Used to repair and rearm UNSC ships in space. An ORS is lightly armed, only ten anti air weapons for close range defense.
  • Shipyard - Allows players to produce ships from a Shuttle Pad. Players can dock their ships here for rearmament and to receive other forces such as UNSC Marine units.