|This article, Halo: Lone Wolf/Creek, was written by Pikapi. Please do not edit this fiction without the writer's permission.|
|This article, Halo: Lone Wolf/Creek, is currently under active construction.|
The map features an aesthetic remix from it's parent Timberland, as the coniferous terrain of Installation 04 is replaced by a region of woodland terrain on Installation 00 (similar to that of Isolation, with improvement). A pair of two-story bases sit at opposite sides of the map, however, unlike those in Timberland, they follow the design of the ruins found on Sanctuary and Warlock; a prime example of the ancient architecture of Installation 05.
Creek follows the usual red team base, blue team base spawning conventions, allowing for exceptional Capture the Flag, Assault, and Team Slayer gameplay. Surprisingly, however, no color indicators mark which base is for which team. If one looses their way on Creek, they must first enter base and view the location on their head's up display to determine their location.
In the distance, on can make out the faint shape of Installation 00, as well as a few continents.
The following are locations on the map that are so named on the player's heads-up display during gameplay:
- Red Base
- Blue Base
- Western Forest
- Eastern Forest