|This article, Revenant Era, was written by Ajax 013. Please do not edit this fiction without the writer's permission.|
- "When the great war ended, we thought we had peace. Instead, we got a new war, a different kind of war. At least back then, you knew who our enemy was, but now? Who knows. Its not an easy time to be a soldier, that's for sure."
- ―Anonymous UNSC Serviceman
The Revenant Era is a time of uncertainty and confusion taking place in the aftermath of the Great War.
When the Great War ended, humanity breathed a sigh of relief. After a quarter of a century of alien aggression, at last the war was at an end. However, peace does not come so easily. At the edges of human space, rebellion has been brewing, and a civil war postponed by alien intervention is now again bubbling to the surface. Political and cultural tensions burn to the surface, and while much of human space are experiencing a technological renaissance, those living in the outer colonies are experiencing strife and hardship, many resorting to covert or open rebellion to see their aims made true.
The war's end has not been great for the Covenant either. The Schism didn't just sunder the Covenant races apart, but devastated their culture, their religion, and even their purpose. Now lost and wavering, civil war affects the length and breadth of former Covenant space. The Sangheili have emerged from a bloodied civil war, their worlds united under the Republic, and at least taking unsteady feet to being a galactic power again, while on the other side of Covenant space, the Jiralhanae have formed a central government, an alliance of tribes and chieftains, dedicated to protecting their own interests. Somewhere in the middle, the Kig-Yar have laid the foundations of their Union, though many have resorted to piracy rather than honest work. Across the territories, smaller empires emerge, using the confusion to cement their place in the galaxy, and squabble amongst one another for petty resources. Even the Covenant Fringe have cemented themselves into a powerful alliance, a rising force that cannot be dismissed easily.
Out in the darkness, forgotten enemies stir. The Covenant remnant, a lost allegiance of Jiralhanae and San'Shyuum, plot and formulate, gathering strength, strength enough to take back what was theirs, and continue the Covenant's holy quest. Elsewhere, more pragmatic forces under the banner of Jul 'Mdama continue the Covenant's work in their own way, searching for scraps of Forerunner technology, and attempting to awaken sleeping gods, in the hope of gaining enough power to take back their home world, and destroy their human foes. Amidst the ashes, shadowy forces seek to enforce their will and take power, to create a new empire. To complicate matters, ancient Forerunner constructs, asleep for millennia, have begun to stir, these A.I.s throwing their lot behind one force or another.
Now is an age of confusion and chaos, subterfuge and strife. The cataclysmic battles of the Great War are gone, and battles are instead fought with shadow operatives and proxy wars. Now is the age of the Revenant.
A rough coalition of like-minded governments, the Alliance is as much a mutual defence pact, as it is any real agency. Originally founded as a pact between the UNSC and Republic, It has since expanded to include other factions, and combat the rising influence of the Confederacty
The United Earth Government is the central government for humanity, and their representative on the galactic stage. The Earth Government is a collection of nation states, not just from Earth, but from the majority of human worlds. Following the war, the UEG has been devastated, with dozens of worlds burned to ash, and is now in the long process of rebuilding. The UEG has since began to expand their borders, coming into contact with new alien races for trade and exchanges. Contact with the Covenant has forced massive changes in the political and social areas of the UEG, and has prompted a speed of scientific advancement not seen since the second renaissance.
The United Nations Space Command is the military branch of the UEG, concerned with exploration, colonisation, military operations, intelligence gathering and disaster relief. Growing in size, technological capacity and skill, the UNSC was once considered largely inferior to the Covenant, but changes in technology has put them on even ground. The UNSC is considered to have some of the finest strategists in known space. Their growing corps of augmented super soldiers are considered a skilled and deadly force.
The UEG is currently facing a period of unrest, as a number of outer colonies are divided by internal conflict, and a number of other worlds attempt to secede from the UEG. Out in the neutral territories, dozens, if not hundreds of worlds have been set up illegally as bootstrap colonies, free from government oversight, but vulnerable to raids by pirates and slavers.
Rising from the ashes of the Covenant, the Sangheili have at last ended civil strife on their home world, and brought peace to the divided colonies. Expanding in size and power, the Republic has spread its influence far and wide, attempting to exert control, or a degree of control, over the former Covenant. In the aftermath of the Schism, the Sangheili were left disadvantaged by losses in numbers and technology, and have had to claw their way back to the top, reclaiming knowledge lost to their people. Now they have returned to power, they, together with the UEG, form a bulwark of order against an increasingly unstable galaxy.
The Republic's military is not just a a occupation, its a part of their society, and service, in some form or another, is expected. Huge in numbers, it is largely equipped with pre-war gear and technology. However, as the Republic grows in strength and aptitude, it has begun devising new technologies and weapons for their warriors, giving an ever increasingly advanced army.
The Republic has ruthlessly stamped out internal dissent, putting down would-be warlords and Covenant sympathisers. They manage an extended network of Protectorates, small colonies in their sphere of influence. This includes the Unggoy homeworld Balaho, and the Lekgolo's homeworld, Te, as well as a handful of human, Kig-Yar and even a Jiralhanae world.
The Frontier had been no stranger to wars, but the deadly conflicts within the Jiralhanae Kingdoms and Kig-Yar Union resulted in a new area of space to secede. Formed of like minded people, the Freeholds was one of the last stretches of free space on the Frontier. It was protected by natural barriers, and guarded fiercely by those who sought freedom over everything else. Primarily formed as a union between the Jiralhanae Tyraxus Tribe and the Kig-Yar Void Blades Clan.
A rag-tag group of warriors, without a heavily cemented chain of command, they fight with a fervour unseen to most, intent on protecting their way of life, and their ideals. They use mostly Covenant-era wargear, but do see some new gear, thanks to the Republic, and are capable of producing their own wargear.
The influence of the Freeholds is ever expanding, with worlds splitting from other factions to join them. They maintain alliances to the Warbound, Republic, and Frontier League, in an effort to create an extended resistance network against the growing forces of the Confederacy.
The Covenant Remnant, and the largest faction of the splintered empire, the Remnant follows the creed of the Prophet of Deliverance, teaching a modified version of the Great Journey, in accordance to his new Oracle. When the Prophet of Deliverance fled into the unknown territories, legions of Jiralhanae, still loyal to the Covenant, fled with him, and he has used this opportunity to rebuild their strength. While no measure of the original Covenants strength, they are strong enough that they can challenge the Republic, Alliance and UEG at the same time. Their modified creed teaches that they will earn their path into the great beyond through the domination of non-believers, conquering and subjugating their enemies and former subjects.
The entire Remnant's economy is focused on rebuilding their military strength, and allows them to have a sizeable fleet. They use this to actively attack or raid their enemies, waging military campaigns with all the subtly of the old Covenant. Military forces are trained and regimented, and have auxiliaries in the form of allied Pirate Clans and Jiralhanae Clans.
The Remnant is ruled absolutely by the Prophet of Deliverance, and his top Chieftain, Cassius. Few challenge this, and even fewer survive these attempts. However, resentment has begun to grow inside the faction as military campaigns meet with failure.
The Storm Covenant is another successor of the fallen Covenant, and is equal parts cult and terrorist organisation. Ruled by Jul 'Mdama, with the Sangheili returned to their rightful place as leaders of the Covenant, the Storm Covenant has aims to both take back Sanghelios from the Republic, and exterminating of subjugating mankind. Lacking the manpower or resources of the Remnant, they instead resort to assassination, espionage, terrorism and raids. They also actively hunt for Forerunner relics, particularly those pertaining to their warrior-god the Didact, as well as any member of the Warrior-Servants.
The Storm Covenant have a corps of extremely well trained warriors. They however are usually equipped with older generation gear. Many of their recruits are either those still slavishly loyal to the Covenant, and will do anything in the name of their religion, or those who seek to crush the Republic and mankind, and usually care little for politics or religion. The Storm Covenant relies on an extended network of terror cells to attack far afield targets that are out of their range.
The Storm Covenant leadership is focused around Jul 'Mdama, and has little in terms of internal strife. Due to their nature, they have few colonies, and instead focus on ease of movement, with fleets being self sustaining.
Servants of Abiding Truth
Lead by 'the Bishop' Avu Med 'Telcam, the Servants of Abiding Truth was a quasi-religious sect, attempting to unify the Sangheili. With religious centric views, and an isolationist stance, the Servants made few allies. They were eventually forced from Sanghelios, and their leader assassinated by ONI when he outlived his usefulness to them.
A murky faction, hiding in dark space, the Risen Covenant are lead by Luro 'Taralum. Once a Covenant high commander, his failings exiled him far from home, and when the Covenant fell, he seized his share. While they lack the size or influence of the Storm Covenant or Covenant Remnant, the Risen Covenant are known for their sudden, brutal attacks, and without care for military or civilian targets. The Risen Covenant are adherents to the Great Journey, and possess a fierce zealotry, and often attack without warning or care. Their armour and weapons are all daubed in black, with white markings, usually around the face.
Supplanting older Jiralhanae governments, the Kingdoms is a collection of pacts, ancient blood ties, fiefdoms, mini-empires, and thrall-worlds, all bound together under the rule of Overlord Marius. Ruling over the rest of the Jiralhanae, he maintains dominion by strict control over the technology and manufacturing resources of the Kingdoms. He actively fosters tensions between members of his kingdom, weeding out the week, and keeping his enemies in check.
The Kingdoms maintains a non-aggression pact with both the Republic and the UEG, usually relegating themselves to their own sphere of influence. However, recent expansion by Clans into the neutral territories, and peaceful relations with the Remnant and Pirates, have resulted in heavy sanctions. This has driven them to seek an alliance with the Confederacy.
The Alliance has a centralized military, in the form of the Clans and Tribes directly under the control of the Overlords. However, for most military operations, they delegate to the Chieftains and their clans, tasking them with internal regulation, and border defence, often with some incentive for reward.
The Kig-Yar Union is a loose term for a large area of space ruled by a collection of Kig-Yar clans. The truth is, they have no centralized government, but instead function as a collection of smaller nation states, usually at a state of peace with one another. Alliances of clans, brokered from trade agreements, form their government, with a steady alliance ruling the home worlds, while further territories are ruled on the policy of 'might makes right' with the strongest ruling over the weaker clans.
Union Territory can be adequately described as one of the most criminally active areas in the galaxy. In the Union, slave trading is legal, and most clans are involved in illegal activity as a business, such as smuggling, drug trafficking, mercenary work, racketeering and production of contraband. To this end, most governments refuse to acknowledge them as a single governmental group. The only trade they stay out of is piracy, though they are more than willing to trade with them.
Most clans care for their own defence,funding small fleets and armies, mostly dedicated to inter-clan fighting or fending off piracy. To this end, there's few ships larger than CCS-class Battlecruisers, and most infantry fight in a mixture of old gear.Recent border wars with the Republic have created growing tension, allowing the warlord Dekd Nok to take control of the Union, and fashion it into an empire to crush his foes.
- Dr. Ruth Charet gives her inaugural address after her election as President of the Unified Earth Government.
- The first class of the SPARTAN-IV program, consisting of 145 volunteers, is initiated.
- The New Colonial Alliance make themselves known, attacking the UNSC and attempting to steal the the UNSC Infinity
- The black ops unit Kilo-Five is formed to exasperate the growing civil war on Sanghelios.
- The UNSC Security Council begins the reconstruction of the colonies. Diplomatic missions are sent to the colonies to aid in the reconstruction.
- Several notable officers discuss the creation of the Spartan branch.
- Lord Terrence Hood arrives at Sanghelios to meet with Thel 'Vadam to formalize a treaty of peace between the humans and the Sangheili. Hood also invites Thel to attend the memorial ceremony dedicated to those who died during the war.
- The Spartans are trapped within Onyx are freed, though ONI takes Dr. Catherine Halsey into their custody. ONI dispatches follow up science teams to examine the station.
- Jul 'Mdama is captured by Kilo-Five and placed in ONI custody.
- In a ceremony presided over by Lord Hood, a memorial is erected near Mount Kilimanjaro to officially mark the end of the Great War, and in remembrance of those who gave their lives in the war. A three gun salute is given for the fallen, and it is attended by Sangheili digniatries including Thel 'Vadam. Spartans from Blue and Crimson team, as well as the so-called 'Leonidians' attend the ceremony.
- Kilo-Five moves their operations to Venezia to investigate growing Insurrectionist forces.
- Jiralhanae servants carry out terrorist attacks in the Ontom region of Sanghelios, result in the death of dozens of Sangheili.
- The Sangheili Civil War begins with the Servants of Abiding Truth attacking the Swords of Sanghelios. ONI and the UNSC Navy intervene on behalf of both sides, unknown to each other.
- Jul 'Mdama escapes captivity and makes it to Hesduros. Here, he uses the religious beliefs of the people to form the Storm Covenant and begin his insurgency against the Arbiter.
- Kilo-Five begin to hunt for Kig-Yar pirate Sav Fel and Insurrectionist Steffan Sentzke, in the process interrupting his acquisition of a CCS-class Battlecruiser and revealing the fate of his daughter. In the ensuing chaos, the ship is destroyed and Sentzke is presumed dead.
- The UEG begins making investment in the recolonisation of Reach, the first pioneer groups returning to the devastated world.
- Jul 'Mdama and his followers find the shield world of Requiem, but are unable to gain entrance. They blockade the entrance and wait for several years.
- Storm Covenant officer Merg Vol attacks Draetheus V in order to seize a Forerunner weapon. The battle results in mutual destruction and the lose of the weapon.
- The Swords of Sanghelios investigate the activity of the Storm Covenant, and in the resulting engagement the Shadow of Intent is badly damaged.
- An agent of the Storm Covenant commits a terrorist attack the outer colony of Sedra.
- The Shadow of Intent returns to active duty, conducting pacification missions against rebels.
- February 2
- Shadow of Intent leaves the Urs system for a diplomatic mission in former Covenant territory.
- UNSC Infinity is commissioned into service.
- The Shadow of Intent participates in naval exercises with the UNSC Navy in the Joint Occupation Zone. After this the ship is tasked with the protection of Sanghelios and Sangheili colonies.
- The UNSC Rubicon arrives at the ruins of Installation 00 and deploys several teams to the Ark's surface. After a week, it loses contact with most of the ground teams, and the last one returns the wreckage of 343 Guilty Spark. The A.I. recounts it's story then seizes the ship and holds the crew prisoner.
- Having waited for three years, the Storm Covenant finally gain access to the Requiem when the wreckage of the Forward Unto Dawn drifts close to it. The resulting action results in the Dawn, and many Covenant ships, being pulled into the gravity well.
- In the days following the landing, the Didact is released from his prison, assuming command of the Covenant Remnant and his own Prometheans. The UNSC Infinity is pulled into Requiem, with the Didact seeking to take the information held aboard. With information from the Librarian, and help from the officers aboard, Spartan-117 pursues the Didact to Installation 03.
- The Didact seizes the Composer device, and then sets course for Earth. During his attack, the population of New Phoenix is composed. The Mantle's Approach, the Didact's fortress ship, is destroyed in the attack, and the Didact is sent to Gamma Halo. During the battle, the degrading A.I. Cortana is destroyed.
- The Didact kills Black team and seizes several Composers, and Gamma halo, intending to continue his geoncidal war against humanity
- Blue team is deployed to stop the Didact, destroying him and Gamma halo in the process.
- Sangheili terrorist, Gek 'Lhar, escapes ONI detainment.
- The UNSC Infinity returns to Requiem, punching a hole in the Storm blockade and landing significant forces.
- UNSC Marine, Army, Navy and Spartan forces engage the Storm Covenant in a series of escalating battles on Requiem, seizing Forerunner artefacts and positions from one another. After trapping the UNSC Infinity with a Forerunner device, and apparently killing Chief Engineer Glassman, the UNSC is forced to bring Dr. Halsey in to consult.
- Halsey is abducted by Covenant forces, and 'Mdama closes his trap, planning to destroy the Infinity and Requiem. Doctor Glassman is rescued in return, and both the Storm Covenant and the UNSC discover (And take into position one half of) the Janus Key, a item that maps the real-time position of Forerunner artefacts. The Infinity narrowly escapes the destruction of Requeim. The resulting battle has taken a significant toll on the Storm Covenant in terms of numbers and materiel, with lieutenants Parg Vol and Gek 'Lkar killed and several ships destroyed. The UNSC escapes relatively unscathed, though the lose of Halsey is a significant failing.
- The UNSC Infinity is used as the UNSC's escort for the diplomatic meetings on Ealen IV. Meetings between Lord Hood, Thel 'Vadam, and Chieftain Lydus are interrupted by attacks from mercenary Vata 'Gajat.
- UNSC traitors within the Spartan program are revealed, and the delegation narrowly evades an ambush. The UNSC begins and internal investigation, kick starting the beginning of the end of the Spartan branch.
- Investigating the attacks on Ealen IV, the UNSC is ambushed by NCA forces utilising a Covenant defensive station, almost destroying the Infinity. Vata 'Gajat is apparently killed and the NCA commander and architect of the ambush, Daniel Clayton, is taken captive.
- UNSC intelligence reveals the creation of a bioweapon on the neutral world of Ven III, prompting the deployment of Spartan forces.
- The following investigation reveals a sizeable Kig-Yar pirate presence, and their illegal activities in the neutral territories. In response, the Infinity destroys the pirate enclave and fleet. The bioweapon is a ruse by ONI to orchestrate this attack and remove the pirate threat.
- The world of Oban is attacked by Storm Covenant forces, luring the UNSC closer to them, as part of Jul 'Mdama's plan against them.
- October: Commander Jameson Locke is deployed to Sanghelios to share intelligence with Thel 'Vadam, mostly concerning Spartan-117. He and his team conduct several joint exercises, assisting the Swords of Sanghelios in the field.
- Sangheili Civil War: Left confused and uncertain by the rapidly changing events broguht on by the schism, the Sangheili return to their worlds splintered. Soon, new factions arise, seeking to each impose their own agenda and take control of the Sangheili race.
- Didact Crisis: Awoken by the efforts of the Storm Covenant, the Didact enacts his terrible rather upon the human race.
- Rise of the Republic: Sanghelios has finally been united under a single banner, that of the Arbiter. Now the newly forged Republic seeks not only to secure its borders, but take back all of Sangheili space from the zealots and warlords that still hold much of it.
- Remnant war: The Remnant War opens with a mass invasion by the Covenant Remnant, seeking to destroy all of their old enemies in one feel motion.
- Storm Insurgency: The Storm Covenant cult attempts to usurp the Republic and defeat the UNSC, seeking to take control of ancient Forerunner weapons to empower themselves.
- Founding of the Hegemony: The Hegemony rises as a major faction, gaining both military and economic strength to challenge the status quo.
- Liberty Front: The beginning of a long and brutal insurgency by the so-called Liberty Front and the UNSC.
- Wolfbane Crisis: Border skirmishes between the UNSC and the Hegemony erupt into bloody conflict, following unremitting expansion by the Hegemony.
- War of the Triumvirate: A brutal three way war between the Empire of Koroko, Tzxyzl Hives and Bloodied Claw clan threatens to destabilize the frontier.
- Demiurge Conflict: The UNSC and Republic attempt to move in on the Demiurge, seeking to crush a foe they know little about.
- War of Kings: All hell breaks loose as the Jiralhanae tribes collapse into civil war, while the Union and Hegemony make a move on them.
- War of Ascendancy: Battle lines are drawn between the allies and those that seek total domination. The frontier will never be the same again
- Revenant War: An ancient evil awakens
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