|This article, Thunderstorm Close-in Weapon System, was written by Ajax 013 and SPARTAN 119. Please do not edit this fiction without the writers' permission.|
- "Nowhere to hide. Nowhere"
- ―Captain Harold Volero
The Thunderstorm Close-in Weapon System is a point defence weapon for warships to defend against fighter craft. The weapon utilises RIM-13 THORN point defence missiles.
The Thunderstorm CIWS is to provide capital ships with a long range fighter defence. Whereas the optical range of the Firestorm is short and limits its use, the Thunderstorm can reach further out fighter constellations. While the Firestorm can usually only engage enemies that have usually unleashed their payload, the Thunderstorm can engage them before they even gain formation. The Thunderstorm is used in one of three ways, either using direct fire, using the ships onboard LIDAR, millimeter wave RADAR and thermal imaging to target and prioritize targets and fire directly upon them, fire upon units hiding with asteroid cover, smoke screens or gaseous clouds that can effect the effectiveness of the Firestorm and use the missiles as traps. They are virtually invisible when cruising or stationary, allowing them to spring into action. They can ambush enemy ships at a close range, eliminating them before their defences come on.
The ADIS prioritizes and targets incoming fighters and fires RIM-13 THORN missiles, relying on its dual optical and active RADAR to home in and its stealth to ensure impact. The missile can be set to 'ambush' after a short distance. This can be done on order of the weapons officer or AI to create a 'active minefield' partially or fully around the vessel.
"I looked our the port camera and saw it happen. There was nothing firing on the bomber wing as they closed then suddenly, THWOOM! About a dozen missiles blow it to smithereens!"
"The missile isn't self sufficient like the Archer. It has to constantly recieve information from the ship, so if they go out of range, they are useless."
"The missile is fast enough and stealthy enough to duck under Necros defence storms. They only pick them up about four milliseconds before impact, rending them ineffective."