|This article, United Sangheili Republic, was written by Ajax 013. Please do not edit this fiction without the writer's permission.|
The United Sangheili Republic is the Unified goverment of the Sangheili, encompassing the military, exploratory, colonial and other branches of the Sangheili people.
The foundations of USR lay in the Great Schism, where the Elites broke off from the covenant. While many military commanders began to organise striking back at the Covenant, the Sangheili Councillors not present at High Charity (largely due to the machinations of Accla ‘Jar Vor Rojasee, who suspected treachery in the Prophets) began to lay not only the ground work of the USR but also the Alliance of United Races. It was official formed a few days after the end of the Human-Covenant War.
The USR is ruled over by a High Council (in opposition to the Council, which are the regional governors), who represent each Sangheili world. They are promoted to this position by a hybrid of meritocratic and democratic elections. Only Sangheili who have served the state for a minimum of fifteen years may be nominal for election to the post of councillor, and from that point, Those councillors who have served for five years as a councillor are elligable for election to high councillor, representing their colony. Although one can serve that state through armed forces, which is the most popular route but civil servants, scientists merchants and others who have been in service with the state are elligible. From this point, a high councillor with 5 years of high council experience is elligable for the promotion to Supreme Councillor. The Supreme Councillor has the last say in decisions made by the council. He is also, effectively the commander of all Sangheili forces, though this is often passed to the Imperator, the supreme commander of the Army, Navy and Air Forces. Within the High Council there is the Advisory Council, who consist of the Imperator, along with the Grand Admiral, Grand Marshall and Grand Commander, each the leaders of their respective forces, the Grand Oracle Master, the Grand Servant, the representative of the public and the Grand Merchant, the first few members of the advisory council achieve their ranks through merit while the later are elected in by the people within thier domains. Reelections are held every two and a half years, though it is often for a councillor to hold their post until death or promotion.
The Sangheili armed forces, known more appropriatly as the United Sangheili Republic Armed Forces, are one of the primary armed forces within the galaxy, being both the largest and most well equipped. In fact, the largest source of revenue for the USR is payment through it's protectorates, either by money repayments, trade in materials or manual labour. The Armed forces are deployed into a three distinct forces, with further sub divisions.
The USR military focuses on large scale military action, rather than focusing on small squad based militaries, like the UNSC. When both on the offence and defence, its always a large amount of tough, reliable and head strong soldiers. In recent years more and more emphasis has been placed on chain of command, small unit tactics, survival over honour and mixed/joint forces co-operating in unison. Much of the military and equipment has been changed around, with Plasma Rifles, Wraiths and Seraphs dropping from favour in their current roles and being replaced by vehicles and weapons more suited to their previous role and relegated to a more suitable position.
Infantry wise, little has changed from the Covenant War, with rank structure and support remaining the same, though the method of ranking and the nature of honour has been changed. The frequency of Healers and scouts, armed with ranged weapons have increased, along with a decrease in the number of energy melee weapons supplied and used. Despite this 'modernization' a charging officer with a sword is still as destructive as it was in the Covenant War, and their shield phalanxes make that of the Kig-Yar look feeble. With their armour, a much more though out approach has been taken. Many vehicles that were previously hindered by numerous problems have sinced been rectified and new vehicles fill many gaps where the Covenant armour was weak. The Banshee has also been supplanted by new aerial attack vehicles, providing hard hitting fire power where they lacked and new light and heavy dropships provide transport for infantry and scarabs alike.
The Navy has seen numerous changes, especially with them now upgrading all their ships to sport torpedeo defences and to change the older plasma torpedeo weapons over to destructive plasma lances, capable of tearing through ships. The ships remain more or less the same as previous classes except for the introduction of the Dreadnaught class. After the destruction the Sangheili saw the Myth-class Dreadnought bring and the respect it earned with them, they laid down a number of dreadnaught classes following the war. These vessels became the new behemoths of the Sangheili fleets. The Sangheili ship have similar strength shielding to the UNSC vessels but are now slower, after advancements, but in most cases have superior armour and superior fire power.
The Airforce has recieved a floor of new combat craft, to interdictors and dedicated capital ship interdictors.
General Sagnheili doctrine and formation is completely alien to human military doctrine. Whereas human soldiers and officers are often promoted or transferred to serve in different units, such as a major being promoted to fill a opening in different regiment, with new officers and staff, Sangheili soldiers and officers often form their own units. A case in point would be a Ultra moving to the position of a Field Master. He would take his staff with him and often would take many units with him, or if transferring to a different Legion, they could transfer their entire formation with them. Sangheili often spend their entire careers in a single unit, being promoted upwards to replace losses from retirement or war. As a result, a Field Master who has risen up from a lowly officer would often personally know most of his immediate subordinates, and most of the officers in his Legion, creating an enourmous esprit de corps among troops. Similarly, in the Navy, a officer undergoing promotion would often take some of his best bridge officers and crew with him on his transfer to a new vessel (while keeping a few good officers back to help the next ship captain settling into the new ship), while previous crew who are to be replaced with be filtered to different ships in desperate need of fresh officers, while ship captains transferring to new fleets would travel with the ships. It would be better to say, officers are not assigned to units, but units are assigned to officers. A good example of this would be Rtas 'Vadum and the Shadow of Intent. He captured the Shadow of Intent from Brute forces, and with a ram shackle and barely trained crew, forged it into one of the most reknowed ships of the fleet. In the years following, he was promoted to Grand Marshall of the Army and took the Shadow of Intent and much of its crew with him, while leaving behind much of the special forces personnel for his successor. Thel personally picked much of the ships and officers that would form the central hub of his new Army formation.
The United Sangheili Republic maintain a number of protectorates, other "client" races they maintain, in exchange for services. Usually, these races either lack the means to defend themselves adequately, or lack the will to.
For twenty years after the Human-covenant War, the Humans were the first protectorate, however they were the one exception to the trade of defence against enemy incurions for repayment. The Sangheili Council did this free of charge, as a repayment, along with numerous raw materials, scientists and technology, for their part in the Human-Covenant war.
The Unggoy, and their worlds of Balaho, H'ck and others, are under constant guard from a Sangheilian fleet, in exchange for the cheap manual labour they provide. This is also a sort of denial of resources, denying them from both Kig-Yar pirates and Remnant forces.
The Unggoy, due to their simplicity as well as being a protectorate of the USR, have little in the way of a government. Unggoy Overseers ensure peace on their various planets, as well as recording any problems, such as the few cases of Sangheili mistreating Unggoy. These Overseers also receive reports from the many, many Unggoy Task Masters, the foremen in charge of the large, employed labor groups that the Sangheili hire out. Every year, the Unggoy Minister will make a formal status report to the Sangheili High Council; when necessary, the Minister will take a major problem to the High Council, and their put it forward for the Councilors to deal with. On record, such an event has occurred a total of four times.
The Unggoy have little in the way of unique culture. Their mythology was lost long ago, save one legend, and their religion is the same as the Sangheili's – an altered view of the former Covenant religion, where righteous and holy deeds lead to divine ascension, simply omitting the part of the original prophecies that stated that the ascension, the Great Journey, would be started by the lighting of the Holy Rings.
In exchange for a handful of soldiers and reduced tariffs on trades of raw materials, the USR defend Lekgolo ships and mining expeditions, along with providing some of the Lekgolo mining companies with vessels.
The Lekgolo share one mind; while not a true hive-mind, like the Yanme'e, where all are for the most part controlled by one entity, the Lekgolo are all individuals within a single consciousness – one Sangheili philosopher described them as “individual water droplets within an ocean of consciousness”. Because of this unique mindset, the Lekgolo do not truly have a governing entity, as all share each other's knowledge. However, to serve as a form of spokes-being to the USR, as well as other factions, the Lekgolo created the entity known as Lojinar, or the “One for Others”.
The Lekgolo are mostly isolated from other species, instead keeping within their “universal mind” community. They tell little to others, as they never need to tell one another things; also because of this, they have but one myth, the creation myth, where the One created the universe and placed the River of Life within. Other than this, there are no myths, as history is always remembered, forever.
However, there are some exceptions to the stereotypical Lekgolo, some Lekgolo that have become individuals; for the most part, these Lekgolo are those that have lost their bond brothers in one way or another. These individuals, having lost what was a major part of their very beings and in deep sorrow, become solitary, and during this solitude develop personalities that are entirely unique. Many of these become philosophers, poets, authors, inventors and the like.
It is interesting to note that the Lekgolo worms are hermaphrodites, being both male and female simultaneously, yet still requiring a mate to reproduce; however, all Lekgolo are referred to as males.
After the end of the Human-Covenant War, a large amount of the surviving San'Shyuum fled with the Prophet of Deliverance to the outer regions, outside AUR space. However, some surrendered and some were captured; these later served as overseers within the AUR, but always under careful watch. Due to their low number, the San'Shyuum are considered an endangered species.
Also of note are the Huragok, which serve throughout the AUR and, primarily, USR. Taking posts as engineers and technical designers, the Huragok were invaluable in the USR's rearmament program.
Both the San'Shyuum and the Huragok consider Sanghelios their "home world", but neither truly have any official planet or government state.
- Urs System
- Sangheilios: The homeworld of the Sangheili, Sangheilios is the capital of the USR
- Joori & Fied
- Sala Asteroid Field
- Tohruh: Dwarf planet
- K'ran: Large asteroid
- Tala System
- Balaho: Homeworld of the Grunts, Balaho is the fifth planet orbiting Tala, but it is also one of only two that supported any form of life. A combination of polar caps, fresh water oceans and massive swamps of brackish tidal flats with naturally occurring pillars of fire, making the lives of the Unggoy rather difficult on their homeworld: most of the Unggoy cities are floating structures built in the shallower ocean waters, anchored down and traversed by boats.
- Svir System
- Te: Officially known as the homeworld of the Lekgolo, the Lekgolo's homeworld was destroyed long ago in a cataclysmic stellar event, leaving 25 moons orbiting within a debris field. How the Lekgolo managed to survive or evolve in such condition is subject to question, but in the end they did
- 23 Unnamed Moons
- Y'Deio System
- Khaz'K: Controlled by the (KYU), Khaz'K is the only planet in the system capable of supporting life, and it holds a large amount of exotic wildlife on it, with hunting grounds abounding.
- Gruk: Controlled by the (KYU), Gruk makes much of its' livelihood from the nurseries and hospitals on the planet, due to the large amount of females that come to lay their eggs on the planet
- Kurg: Controlled by the (KYU), Kurg is an asteroid that was long ago caught in Khaz'K's gravitational field: hollowed out by the Kig-yar, it has since become a major military outpost
- Eayn: Controlled by the Kig-yar and the capital of the Kig-Yar Union
- Asteroid Belt
- Napret System
- Zerav III: One of three gas giants in the system, Zerav III is notable only in that it has two inhabited moons orbiting it
- Major System
- H'ck: A cold world covered in ice and snow, the planet has been colonized by the Unggoy, who have turned it into a metropolis much like Balaho
- Major: The homeworld of the Majorans, the system is in USR space and is protected by the Sangheili's armed forces
- Taygeta System
- Haven V System
- Verinae: A frozen world of ice
- Elenor: A cold desert world
- Ara System
- Vespera: One of the USR's many agricultural worlds, Vespera's vast farmlands and ranches feed much of the Sangheili's republic
- Dark Tidings System
- Adamant Valor System
- Tau Ceti System
- Dara System
- Dara α
- Dara β
- Fell Justice: While under the jurisdiction of the USR, Fell Justice has become a highly multi-cultural world, mixing the best, and worst, of all the Alliance races
- Nephthys System
- Osiris III
- Navis System
- Courageous Bastion
|Factions in the Necros Universe|
| The Alliance of United Races
United Earth Government (The Assembly) | United Sangheili Republic (Sangheili • Unggoy • Lekgolo • San'Shyuum • Huragok) | Machina Federation | Plainsfier Clans | Vorenus Imperium | Yanme'e Hives | Jiralhanae Alliance (Tyraxus Tribe) | Kig-Yar Union/Kig-Yar Regime | Majorans | The Guardians